Dear reader,
HKU Expertise Centre for Research and Innovation has launched a digital newsletter to give you some insights into the range of our activities and outputs at region, national, European and international levels.
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The Return of the Muzes
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In front of a full auditorium, on 6 January 2016, Bart van Rosmalen defended his doctoral thesis, The Return of the Muses, public values in professional practices. The opponents' questions were detailed by the lectorate's researchers in a joint meeting: a new contribution to the debate on musal professionalisation based on educational practices.
Read the detailing (Dutch)
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Critical Response Method
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Can feedback be an alternative to examination and assement? At the end of March 2016, during an Innovative Conservatoire seminar, in Helsinki, Falk Hübner, Cecile van Rongen, Annemarie Maas (HKU Utrechts Conservatorium) and Bart van Rosmalen (HKU Professor Art and Professionalisation) will be examining Liz Lerman's feedback method: The Critical Response Process. This form of feedback includes all four musal elements – play, narrate, make and share – and entails intense reciprocity for both the contributor and the audience.
Read a direct account of this research
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HKU Professor chairs symposium on CCI's
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Elisabetta Lazzaro, HKU Professor in Creative Economy chaired Cultural and Creative Industries in Europe: Promoting Smart, Sustainable and Inclusive Growthon 21 January 2016. She was pleased by this opportunity to exchange research, practice and policy experiences. The Cultural and Creative Industries (CCIs) represent an important reality in the European economy. The conference was an interesting occasion to present, compare, discuss and be inspired by different initiatives at national and European/international levels. Event brochure
Event website
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Living Lab Applied Game Jam 2016
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The Living Lab Applied Game Jam 2016 was held from 16 to 19 February 2016 at the HKU’s Hilversum location. This year, all second-year HKU Games and Interaction students participated as part of their project work. In this project, students are expected to contribute to research in the field of applied game design by creating an interactive experience, application or a game. Also participating were HKU Music Technology students, South-Korean Pohang University of Science and Technology and Hoseo University students. The theme of the Living Lab Applied Game Jam 2016 centred on the coping mechanisms adopted by children at risk due to a parent dealing with mental illness. A total of more than 75 students took part in the game jam, making 14 teams and 14 playable games. Read the event's Facebook View the event's photo album
Read more on Living Lab Applied Game Jams
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Royal Concertgebouw Orchestra Amsterdam
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In collaboration with Ciska Creative Design, HKU research programme Music Design has developed a number of applications for the Royal Concertgebouw Orchestra family concerts, to introduce symphonic music to young audiences in a playful, interactive manner. The necessary research and associated conceptualising were primarily carried out by the research programme, while the final applications were mainly developed by Ciska Creative Design. This is a textbook example of collaboration between a research programme and the professional practices of a HKU graduate who is also a lecturer/researcher in that same research programme. The applications can be found at: Projectwebsite Classical music for everyone View apps (Dutch)
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JamToday outcomes
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Since January 2014, HKU University of the Arts Utrecht has been co-ordinating the JamToday Network, a pan-European initiative supported by the European Commission gathering 25 partners, with an interest in exploring the potential of game jams for applied games. In the first two years the JamToday Network has developed:
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GameBiz
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GameBiz is a Erasmus+ European project which aids educational institutions all over Europe in establishing their own incubational environments and integrating them further with educational programmes. The second project meeting was hosted in Utrecht from 29 February till 4 March 2016 by Dutch Game Garden, HKU Games and Interaction and HKU Expertise Centre for Creative Entrepreneurship. Teachers and coordinators from all participating schools and universities took part in learning from one another’s experiences. The main topics were:
- The Dutch Game Garden incubation programme
- The ‘business track’ HKU Games and Interaction offers within its curriculum
- Visits to various Dutch game companies (including student start-ups)
Project meeting outcomes
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